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Three Teams, One Codebase, One Merge Conflict Too Many.

When teams share a codebase, architecture decides whether they work independently or block each other. Jardis draws the boundaries in the code itself.

Conway's Law Is Not a Coincidence.

System architecture mirrors team structure. But only when boundaries physically exist in the code. Without them, implicit dependencies accumulate that no reviewer sees and no linter catches.

Merge Conflicts as a Default State

Team A waits on Team B because both touch the same service layer. No process fixes this. The cause is structural: two teams, one indivisible codebase.

Implicit Dependencies Escalate

A team refactors a class. Three days later, something else breaks. Nobody documented the dependency because it was never explicitly defined. The fix costs a sprint.

No Team Owns Anything Real

Who is responsible when an area catches fire? Everyone and no one. A shared codebase without boundaries means shared responsibility, which means none at all.

How Jardis Enables Multi-Team Development.

Jardis generates a fully isolated domain structure per bounded context. One team, one context, one deployment cycle.

STEP 1: DRAW BOUNDARIES

Define domain boundaries as bounded contexts

You map your domains and assign each team its bounded context. Jardis takes these boundaries seriously: every context is its own directory with its own architecture, entities, and events. No shared domain layer.

STEP 2: GENERATE STRUCTURE

Complete technical foundation per team context

The builder generates 3-layer entities, commands and queries (CQRS), domain events, the 5-stage repository pipeline, and the Domain API for every bounded context. Every team gets the same structure, isolated from each other.

STEP 3: DEPLOY INDEPENDENTLY

Each team deploys their context on their own schedule

No team waits on another. The Domain API defines how contexts communicate. Teams exchange events or call each other through the generated interface. The interface is explicit. Everything else belongs to the owning team.

PER TEAM CONTEXT
80%
Domain code generatedEntities, commands, queries, events, the Domain API, and repository pipeline. Per bounded context, in minutes. Every team starts with the same solid foundation.
3x
faster onboarding per team
0
undocumented context interfaces
PHYSICAL ISOLATION
100%
Architecture conformityHexagonal architecture enforced at the filesystem level. No team can accidentally reach into another context.

Why Teams Develop Independently with Jardis.

Because team autonomy is an architecture question, not a discipline question.

> Domain API

Interfaces That Precede the Code

Every context exposes its capabilities through the generated Domain API. Teams integrate against the interface, not implementation details.

> Independent Deployment Cycles

Team A Deploys Without Waiting for Team B

Context boundaries enable independent release cycles. No feature freezes because of other teams, no coordination meetings before every deployment.

> Clear Ownership

Every Context Has Exactly One Team

Who owns the Payments context? The Payments team. Domain events, the Domain API, decisions about internal architecture: all of it belongs to the responsible team.

Ready to give your teams real boundaries to work within?

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Frequently Asked Questions

Answers about multi-team development with Jardis.

There is no technical upper limit. Each team gets its own bounded context. Jardis is 29 euros per Bounded Context per month, unlimited users and Builds included, cancel anytime. More contexts, more teams.