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Scale your dev team. Without halving the output.

You hire, but output does not scale. More developers mean more merge conflicts, more coordination, more code breaking each other. The problem is not the team, but an architecture without boundaries.

Why more developers do not automatically mean more output.

Every new hire increases coordination overhead. Without architectural boundaries, that overhead grows faster than capacity.

Diminishing returns per developer

Dev 5 delivers less than dev 3. Dev 10 delivers almost nothing new. Each additional developer spends more time coordinating and less time coding. The budget grows, the output plateaus.

Merge conflicts as a daily routine

Three teams work in the same repository, on the same files, in the same modules. Every pull request becomes a negotiation. Nobody merges on Fridays anymore because the risk is too high.

Coordination replaces development time

Before anyone writes a line, there is alignment: who changes which module? Which API is allowed to change? The standup takes 45 minutes. Half the sprint capacity goes to coordination.

Architecture that scales with the team.

Jardis gives each team its own Bounded Context. Clear boundaries in code, not on a whiteboard.

TEAM BOUNDARIES

One Bounded Context per team, physically separated

The Jardis Builder generates each Bounded Context as a standalone PHP package with its own directory structure. Payment cannot access order internals. Each team works in its own area without touching other teams' code. Cross-team merge conflicts become the exception.

DEFINED CONTRACTS

Communication through interfaces, not through chance

Jardis generates API contracts and domain events for each Bounded Context. Teams communicate through defined interfaces instead of shared classes and tables. When a contract changes, every affected team knows exactly where.

PARALLEL WORK

Develop independently, deploy independently

The hexagonal architecture per Bounded Context means: teams can develop, test, and ship features in parallel. No waiting for other teams, no aligning on shared files. The architecture enables exactly the parallelism your team growth demands.

BUILDER OUTPUT
80%
Infrastructure code generatedEntities, commands, queries, events, API contracts, and the repository pipeline per Bounded Context. The foundation is ready before the team starts.
0
cross-team dependencies in code
3x
faster onboarding of new team members
TEAM SCALING
100%
architecture-conformantEvery Bounded Context follows the same hexagonal structure. Regardless of which team, regardless of when created.

Why growing teams ship faster with Jardis.

Because architecture is the bottleneck, not team size.

> Independence

Each team owns its own package

Bounded Contexts at the filesystem level. No team needs to touch another team's code. Parallel development is enabled by architecture, not by agreements.

> Linear Growth

More devs actually means more output

When each team works independently on its Bounded Context, output scales linearly with team size. Not logarithmically, as with shared codebases without boundaries.

> Productive Faster

New team members start immediately

Consistent architecture across all Bounded Contexts: learn the structure once, navigate everywhere. No team-specific knowledge needed, no weeks of ramping up.

Ready to grow your team without halving the output?

Join the Waitlist

Frequently Asked Questions

Answers about scaling development teams with Jardis.

Jardis generates each Bounded Context as a standalone PHP package. Teams work in separate directories with their own entities, commands, and events. Dependencies go through defined contracts, not through shared classes. Cross-team merge conflicts are structurally prevented.